C/LCameron Lai
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S.H.E.L.L. environment
Spaces / Systems / StoriesArchitecture / Games / Cinematic Design

Game Developer &
Multidisciplinary Designer

Cameron
Lai.

Spaces to move through.
On screen. In play. In the world.

Explore Selected Work +

01 / Selected Work

Built To Be
Experienced.

02 / Approach

From Spatial Thinking
To Interaction.

Spatial thinking. Responsive worlds.

Environments, movement and feedback brought together through 3D modelling and real-time tools. Experiences shaped through exploration, testing and refinement.

Unreal EngineBlueprintsProcedural Content GenerationLevel DesignUI DesignHapticsVR & Motion Capture3D FabricationVFXSFXMultiplayerMusic

Research / Bartlett CVA

The Conditional
Interaction Manifesto

What makes a game a game? A written investigation into conditional interaction, legible consequence, and the impact of experience.

Research & Writing / 2025–2026

03 / Background

Different Places.
A Connected Practice.

Educated in Canada, China and the UK. Working across games, architecture and emerging media.

MArch Cinematic & Video Game Architecture, completed at the Bartlett, UCL, in September 2026. S.H.E.L.L. exhibited at the Bartlett Autumn Show; elected CVA Course Representative within Students’ Union UCL.

A practice spanning games, architecture, bespoke products and digital fabrication. Experience in Shanghai and Hong Kong connects interior visualisation, BIM, prototyping and entrepreneurial pitching. Professional spoken communication in English, Mandarin and Cantonese.

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  1. 2025–2026

    London, UK

    The Bartlett, UCL
    MArch Cinematic & Video Game Architecture
    Completed September 2026.

  2. 2022–2024

    Liverpool, UK

    University of Liverpool
    BA (Hons) Architecture

  3. 2020–2022

    Suzhou, China

    Xi’an Jiaotong-Liverpool University
    BEng (Hons) Architecture
    Dual-degree pathway with Liverpool.

  4. Earlier

    Ontario, Canada

    Trinity College School
    Ontario Secondary School Diploma · June 2020

Practice & Experience

Making. Communicating.
Bringing Ideas Together.

Independent Design & Product VenturesDesign, Fabrication & Business · 2024–2025

Founded a bespoke product design and manufacturing venture, built and managed large-scale 3D printing systems, and developed merchandising for start-up businesses. Projects include collaborative product prototyping for LUNUERS, freelance XR testing for Trimble, SketchUp tutoring, and business expansion pitching for Skyeway Engineering & Consultant Ltd.

B-BIM CreationBIM Intern · Hong Kong · 2023

Produced architectural and MEP models in Revit, reviewed drawings and reported inconsistencies to support model coordination.

Archetype GroupArchitecture Intern · Shanghai · 2021 & 2022

Created interior models for the Forvia office and design options for Aoyun Winery. Contributed to retail and office renovation projects and client presentations.

Earlier Architecture PlacementsTK Associates & B+H Architects · Shanghai

Supported material selection, design proposals, hotel signage, site visits and laser-cut models through placements in 2019 and 2020.

CVA Course RepresentativeThe Bartlett, UCL · 2025–2026

Elected CVA Course Representative and Student Union Course Lead. Connected the postgraduate cohort with tutors and administrative staff, bridged cultural and language barriers, and organised social and career events across UCL cohorts and industry.

Selected Recognition

2026

UCL Entrepreneurship Pitch Competition

S.H.E.L.L. / One of 14 Finalists
Selected from 1,000+ Contestants

2024

Lionel Stirgess Architecture Award

Institute of Aluminium / 1st Prize

2024

Global Ascent Competition

iASSEMBLY / Finalist
Trimble Conference · Las Vegas

04 / Contact

Let’s Talk.

Open to opportunities in games,
immersive media & real-time design.

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